Or when you have an underpowered GPU compared to the rest of your components. This usually occurs only when using GPU OpenGL Effects like extreme Anti-Aliasing, SSAO, Real-time Shadows or other Viewport Effects (Which, in my experience as a 3D Artist, are usually turned off). In some cases, of course, the GPU can bottleneck the performance, but those are very rare. With this, we can measure how fast our 3D Viewport will be, as we want to work with as little delays as possible.Īs discussed in many of our Articles, the Viewport performance in most cases depends on the IPC and Clock of the CPU, and not the performance of the Graphics Card. Usually, we use the Cinebench Single-Core Score to estimate how smoothly a CPU would perform when actively working in 3D Applications, but this Score is obtained by benching the Rendering Performance and doesn’t represent active work- and Viewport-Performance well.Ī Viewport Performance Benchmark. Intel 10-Core i9 10900K 3,7Ghz Base, 5,3 GHz Turbo Clock)įor Rendering and other tasks that can be easily parallelized, we need a CPU with many Cores but for active work, we need a CPU that Clocks very high (or has high IPC = Instructions per Cycle).
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